Source: Steam Community (opens in a new tab)
Content
- Added button to lobby for copying the lobby ID to the clipboard.
- Item: Bear trap - Spawns a bear trap that will stun units for 2 rounds.
- Item: Booster - Spawns a booster that will boost units for 3 rounds.
- Item: Bomb - Spawns a bomb that will explode after 10 turns, killing every unit on its field, the field after it and the field before it.
- Added gold and a shop to buy stuff with it.
Every player will receive 1 Gold per turn.
- Shop item: Out of House item
- Shop item: Interrupt - Throws rolling dice back into the air.
- Shop item: Supply crate - Adds a random item to your inventory.
- Added buildings that can be captured by placing a unit on its associated field.
- Building: gold mine - Generates 1 gold per turn for the player that controls it.
Changes
- Lobby ID text field removed from lobby (replaced by copy button)
- Overhauled selection markers:
yellow -> selectable
green -> selected
Also, the new system makes field selection markers possible.
- Updated localization tool to the newest version.
- Improved logic for detecting whether or not an item can be activated.
- Player inventory has a background now.
Fixes
- Status effect notifications for units are now localized.
- Players are now able to toggle their own AFK state through the player context menu.
- Bot takeover notifications are now localized.
- AFK notifications are now localized.
- Name change notifications are now localized.
- Improved connection logic when joining a game. There should be fewer desyncs when reconnecting.
- You can no longer trigger the TV screen through UI and vice versa.
I don't know why that fixes it, but I just turn the screen off and on again when loading the game.
- Hopefully, fixed that not all status effects are visually removed when a unit respawns.