Source: Steam Community (opens in a new tab)
Content
- Added configs to control if the player can choose item targets or if targets a chosen randomly!
The host can change this for every item category in the lobby configs.
- Added support for nested localized strings (e.g. when receiving an item, the localized notification contains the localized name of the item)
- Added item for swapping 2 units
Changes
- Non-player kills will now increase the death counter of the killed unit's owner (e.g. duck)
- Decreased max moves between item crate spawns (16 -> 14)
- Auto camera improvements
- Increased Out of House start item weight (0.5 -> 1)
- Changed duck to stay for a fixed amount of moves (20) instead of 8 rounds
- Changed endscreen stats to exclude most collected items
- Changed some UI textures
Fixes
- Fixed server instance always being initialized with MaxClientCount=5 and thus rejecting further connections
- Fixed NetworkedObjects (like networked events) not unregistering when be disposed
- Fixed networked actions not being received by clients since I forgot to create the receiver functions.. oops