Source: Steam Community (opens in a new tab)
Content
- added context menu to players in game
- added lobby options
- added 'forcenextplayer' command (host only) to force the game to skip to the next player in case of a softlock
Changes
- reduced duck card weight 6 -> 4
- increased nuke weight 0.5 -> 1
- the game will now always wait for dying units to respawn
- music now starts playing when starting the game
- music is now synced to newly joining players
- music doesn't stop anymore when starting a game
- reduced rage and desperation indicators to only show up when above a treshold of 5
- the game now loads the environment first and loads the map into it instead of loading the map first and surrounding it with the environment (may create bugs, but makes future map customization easier)
Fixes
- fixed next player being able to roll the dice before the duck has finished moving
- fixed a backward walking bug on map Tiny2
- fixed the duck not making a kill sound when a unit walks onto it's field
- removed the invisible scrollbar behind the item card to reduce confusion when trying to click to roll the dice