I've decided on an Early Access release date for late October 2022, and just wanted to talk a little about what I've been working on.
Firstly, there will be two endgame quests where you will be introduced to these two:

You can issue basic commands to your followers in battle. They can follow you, hold positions or charge all at once. This is useful if you want to find a more defensive position on the map, for example.

As you progress and gain experience, a "zooming" special ability becomes available which allows you to do things faster at the expense of energy and stamina.

I like to keep things realistic, so if you've never seen a rabbit doing "zoomies", here's a demonstration of what this ability represents:

As for late-game settlement building, you can create iron and coal mining sites and assign them to followers to gather lots of materials. Just give them equipment, feed them some rations, and come back in a few days.

Also - Hares, Foxes and Cats! These are found at Inns as mercenaries and followers, and come with the Feral tag unlike their Native-tagged Australian counterparts. It will be interesting adding quests making use of these new Evolved mammals.

And finally, difficulty options will be available on game start. Choose from presets Tourist, Normal or Hardcore mode, or create your own experience. You can go full on survival where every hit is deadly, or play more casually and enjoy the story.

