
Server:
- Initial module documentation and component diagrams added.
PR: #828 Author: lordtiva
Documentation in Markdown format (.md) and Mermaid component diagrams (.mmd) have been introduced for several modules in the Code/ directory. This provides a better understanding of the game architecture and facilitates development.
- Fix: Fixed an issue where character heads were not saving.
PR: #831 Author: ReyarB
Fixed a bug that prevented character head appearances from being saved correctly. Now, when you change your character's head, it will be saved correctly and permanently.
- Added an identifier to the ModLlaves.bas module.
PR: #833 Author: ReyarB
An identifier has been added to the ModLlaves.bas module. This helps with code organization and maintenance.
- Fixed tabs in the code.
PR: #832 Author: ReyarB
Tabbing issues have been fixed in the source code. This improvement contributes to code readability and maintainability.
- Cleaned up the message protocol.
PR: #834 Author: morgolock
Unused messages have been removed from the protocol, contributing to greater efficiency and code cleanliness.
Client:
- New message identifiers for faction chat.
PR: #520 Author: aledg994
New message IDs have been added to improve faction chat functionality.
- Fixed a compilation error.
PR: #522 Author: morgolock
eSendTelemetry and WriteSendTelemetry have been removed to address a compilation error.
NPCs:
- Added new graphics for the Great Red Dragon and Great Black Dragon from Dungeon Dragon.
- Fixed Summoned Gorilla: Increases minimum damage to 40 (35 >> 40).
- Fixed the Patreon Item Vendor Items window.
OBJs:
- Fixed the "Face Potion" item now correctly saves the face after consumption and correctly records it on the character.
Spells:
- Petrify (NPC): Stops the actions of NPCs for 60 seconds (previously 120 seconds).
- Paralyze: Paralyzes the user for 12 seconds (previously 15 seconds). If the victim is an NPC, paralyzes them for 72 seconds.
- Immobilize/Stun: Stops the user's actions for 10 seconds (previously 20 seconds). If the victim is an NPC, immobilizes them for 60 seconds.
