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0.7.0 - Sticky Update

SORRY THIS TOOK SO LONG BUT IT'S HERE!!! FINALLY TIME TO GET STICKY WITH SOME EGGS!!! AND MAYBE DO A BIT OF ASCENDING!!!??

  • Added bouncy eggs
    • Bouncy eggs will bounce off of any surface they touch
    • They will break after 4 bounces, or if landing on spikes

  • Added egg doors

    • Instead of requiring a key to open it requires a specific type of egg

  • Added player and egg spikes

    • Only the player can collide with player spikes, and only eggs can collide with egg spikes
    • These are only used in harder levels but it’s a cool level design tool that I really wanted in, will definitely be nice to have when the level editor inevitably comes out

  • Added bouncy egg menu toy
  • Old sticky level number changes

    • sticky3 → sticky5
    • sticky4 → sticky13
    • sticky5 → sticky15
    • sticky6 → sticky16
    • sticky7 → sticky19

  • Level changes

    • portal15: merged with portal16
    • portal16: old level removed and replaced with a brand new level
    • sticky13 (previously sticky4): added an egg after the first wall jump bit to make it less awkward
    • sticky15 (was sticky5): changed start position of player; added a sticky egg door at the end
    • sticky16 (was sticky6): added sticky eggdoor to the first walljump section
    • sticky19 (was sticky7): replaced last egg with bouncy egg; added a key to hard mode /evil

  • Sticky egg changes

    • Wall jumping gives more vertical height, want to encourage wall jumping more because as it is now it is almost always better to just get height from shooting the egg
    • Egg shooting while wallsliding on an egg tile will no longer stop your momentum

  • Smaller changes

    • Pressing the main menu button in the pause menu now brings you to the level select
    • Horizontal springs will not always shoot you upwards
    • Fixed issue where eggs would go the opposite direction of springs, made egg spring bouncing overall more consistent
    • Door optimizations

  • Bug fixes

    • Fixed bug where you could jump in the air after quick teleporting with a portal egg