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Major Update v2.0 (October 12, 2023)

Update 2.0 has arrived, woohoo! Let's waste no time with the change list...

ADDED:

  • Dynamic weather system (sun, rain, snow) ☀🌧❄
    • Snow pauses Plot production

  • Ability to rename islands in a new panel that lists unlocked islands
  • Ability to see labor in a new panel that lists all workplaces
  • Buildings:

    • Tavern (Tier 4)
    • Paddock (Tier 5)

  • Animals:

    • Chicken

  • Resources:

    • Eggs

  • New achievement: "Cracking!" Have 100 eggs in storage.
  • Trade panel now has 2 sections, for consumables and animals
  • Added visual filters:

    • Standard
    • Asteroid City
    • Calm
    • Warm

  • "Continue" option in the Main Menu to load most recent save

CHANGED:

  • Changed how objects are highlighted
  • Camera speeds at low zoom increased
  • Moonlight colour now has a blue tint and is slightly dimmer
  • Changed some post-processing effects affecting colour
  • Thin path is now thinner
  • Storage Barn collision box is slightly smaller

BALANCES:

  • Arborist output amount reduced from 15 to 5
  • Arborist output rate reduced from 20 to 30 seconds
  • Arborist growth rate increased from 30 to 20 seconds
  • Arborist can now grow up to 12 trees at a time
  • Exchange rate of crystal changed from 25 to 50
  • Exchange rate of metal changed from 5 to 3
  • Exchange rate of wood changed from 2 to 1
  • Villager skills now max at 30. A fully trained villager will be 1.5x as fast as a villager with 0 experience in that skill
  • Villagers will now eat up to 10 units of food when hungry instead of 6
  • Villagers now gain 3 happiness from being at home instead of 2

FIXED:

  • [Crash] Fixed game crashing or deleting buildings if using "Repair" on a building not damaged
  • Quest notifications will no longer show if already in the quest menu
  • Arborist will no longer spawn *lots* of trees nearby
  • Trees will now correctly save/load if they are destroyed
  • Villagers won't get stuck if a portal they need has moved
  • Villagers no longer get stuck at certain buildings
  • Fading effect between scenes now works correctly
  • Fixed a rare bug where trees couldn't be manually felled, but counted towards a quest and achievements
  • Fishery placement checks no longer offset
  • Windowed mode toggle no longer uses Exclusive Full Screen option
  • Plots will now show assigned villager count on holding 'Alt'
  • "Notify" sound will no longer immediately play on new game
  • Village name is now sent to Steam Rich Presence when loading save file
  • VSync and Windowed toggle now work correctly
  • Fixed UI camera rendering incorrectly
  • Airship now docks at mooring with animation

UI:

  • (Yet another) UI rework
  • Contextually placed tooltips
  • New UI sounds
  • Sharper font
  • Deleting a save file now requires confirmation
  • Sliders can now be moved without selecting the handle first
  • Render scale slider now matches text correctly
  • Homeless and idle villagers counter now correct on new game
  • Villager count now includes total housing room (eg. 6/10)
  • Villager status image in the villager list panel is now updated correctly
  • You can no longer open the villager list if in build mode
  • World space UI no longer freezes when game is paused

AI:

  • Improved accuracy of the Navigation Mesh on Islands
  • General AI stability improved
  • Villagers now avoid obstacles in the environment
  • Villagers will now stop sharing the same positions at certain buildings

PERFORMANCE:

  • Arborist tree pooling algorithm improved for less memory usage
  • Tree animations optimized and culled when not visible
  • Audio and music compression methods updated
  • Minimap camera optimized
  • Improved Occlusion Culling
  • Lamp Posts no longer cast shadows
  • Removed light source from mine

If you experience any bugs please report them on the discussions board or my Discord.

Thanks,
Matt.