New Content
- Miners Guild: Miners have more choices when building towers but must mine the ground of the isle in the process
General
- Reworded the ignition card to make it more clear it only transforms existing traps
- Moved skip button for all events and made it red to avoid confusion and accidental clicks
- Added Japanese translation
Balancing
- Reduced gauntlet level 1 & 5 difficulty: Max lives are now lowered by 1, instead of 2
- Slightly increased the size of the Merchants' starting isle
- The Merchant’s coin sacks now spawn adjacent to existing tiles whenever possible
- Merchants start with 1 additional bridge
- Buried wisdom does not appear anymore with the Architects and Cannoneers
Bug Fixes
- Fixed a bug that would prevent the score display in daily mode menu from updating properly
- Fixed an interaction between a few different relics and rewards that give resources when tiles are destroyed
- Fixed a bug that would prevent the legacy tower from spawning and added the legacy bonus when using restart game from in-game menu
- Fixed an issue that would result in accidentally clicking items in compendium when scrolling
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 11624208 · public branch
Steam updated · First observed