
Welcome back Pilots!
Today brings another smaller patch where we improve map load times, improve the unit AI in several ways, and fix many smaller bugs and rough spots. Full patch notes are below.

Full Patch Notes v0.9.02
Content
Added unit targetting information to tactical map
Improved AI pathfinding, obstacle avoidance, and use of leg jump
“Focus Target” order now allows units to engage much further from their squad leader
Added tutorial tip: "Campaign difficulty can be changed at any time from the Settings menu"
Optimization
Optimized VFX for improved performance: ground fire, ground smoke, footstep smoke
Optimized map load times via faster terrain generation and more efficient A* grid calculations
Bug Fixes
GAM Missiles no longer oscillate in the air when fired at slopes
Armadillo description text corrected to say Medium Mech
Fixed an issue causing infantry Zombie Legs
Fixed collider issues on planets with pillars
Fixed an issue causing defense missions which would never end
Fixed lasers vfx where visuals did not line up with firing solutions
Fixed an issue causing player dropship to land directly in the middle of enemy forces
Fixed an issue allowing pavement to spawn very high in the air, now correctly clamped to 25 max height from ground plane

