Today’s update focuses on unit balancing, combat fixes, visual and audio improvements, and Skirmish UI updates.
BUG FIXES
Tower 2 & Viper Laser Tank: Fixed an issue where they could sometimes hit air units at long range without dealing damage, depending on distance and angle.
Iron Spike: Fixed an issue that could sometimes cause it to deal triple damage.
BALANCE
Iron Spike: Damage rebalanced.
Bunker Buster: Damage rebalanced.
Flying Rhino: Increased unit size.
Black Bird: Reduced damage.
Titan Tank: Reduced movement speed.
Shock Bull: Reduced movement speed.
DreadBomber & Razorwing: Adjusted their air spacing for better formations.
VISUAL & AUDIO IMPROVEMENTS
Red, Yellow & Green Barrels: Explosion effects now fade out smoothly instead of disappearing abruptly.
Black Widow: Updated its engine sound.
Shock Bull: Updated its power-up effect.
Volt Tower: Added a dedicated red placement marker when the tower cannot be built at the selected location.
Iron Spike & Bunker Buster : Reworked their visual design.
UI IMPROVEMENTS
The Skirmish Leaderboard now displays the rank name next to the rank icon, with its own column header.
