Game content update:
1. Complete the display function of Chinese characters.
2. Users who use Chinese will display Chinese characters in the game interface.
3. Increase the Chinese localization of achievements.
Game engine update:
1. The memory space of the enclosure optimizes the serial number data structure.
2. Optimize the memory space of the basic classes of the engine.
3. The draw module removes an array of internal shaders.
4. The coordinate component fixes the problem that the move interface is wrong to modify the last move position.
5. The coordinate component adds an overloaded version of the mobile interface.
6. The coordinate component removes the interface to update the last moved position.
7. The coordinate component removes two interfaces to get the last move position.
8. The coordinate component movement interface records the moving distance.
9. The map module removes the map block count and its related setting interfaces.
10. The members of the map module that record the length of the half map unit are set as local variables.
11. Render module simplifies the interface for creating renderer for overloaded versions.
12. Add font texture interface to font module.
13. All fonts involved in the display of the Prompt Module and the Draw Module are set to wide strings.
14. Prompt module: Fixed the problem that the second call of the get prompt interface was incorrect.
15. The font module dynamically adds textures to the characters that need to be displayed.
16. The user language acquisition interface of the service module is moved to the static service class.
17. The engine management module adds support for prompts.
18. The engine management module fixes the problem that the initialization error message is missing.
19. The engine management module adjusts the language setting interface and adds the user language to the enumeration.
20. The drawing module removes the parameters of the texture initialization interface and sets it as a private interface.
21. Draw module map data arrays are now dynamically generated based on map size.
22. Add variables for recording the length of map data in the drawing module.
23. Added a unified variable setting interface for drawing layer classes.
24. Draw module player's draw is implemented using the draw layer class.
25. Add reusable texture information structure to the drawing module.
26. The drawing module uses containers to optimize the space occupation of the drawing layer class.
27. The Draw Module Status Info Bar is implemented using the Draw Layer class.
28. Draw layer class added an overloaded version of the unified variable setting interface.
29. Draw layer class initialization interface and constructor to add default parameters.
30. The drawing interface for specifying the number of points in the drawing layer class no longer changes the parameter of the number of internal recording points.
31. Drawing a modular game map is implemented using the Draw Layer class.
32. The interface for getting characters in the font module is set to private.
