Changelog:
Fixed a bug involving invisible grenades.
Adjusted bot reaction speeds on higher difficulty levels.
The blinding effect now has a significantly greater impact on bot shooting accuracy.
Reduced the duration of total blindness caused by flashbangs.
Bots no longer pursue players in situations where they were not supposed to (Co-op mode).
Adjusted bot damage multipliers.
Fixed a game crash that occurred when attempting to loot a non-existent container.
Fixed a bug where a shot would be fired immediately after closing the upgrade panel.
After purchasing a consumable item (medkits, stimulants, etc.), one unit is now automatically equipped if there is an available slot.
Fixed a bug involving infinite reloading on the client side.
Fixed a bug where a surrendered enemy would continue to treat the player as a target for a short time after surrendering.
Fixed a bug where bots would throw grenades at walls.
Fixed a bug where the sun and thunderstorms were missing from the "Bunker" location.
Increased effective firing range within the medium-range field of view.
Adjusted the spawn probabilities for enemy groups.
In Endless Mode, bots now gradually increase their movement speed toward the player over time.
