Hello everyone,
The March development log is here as scheduled. This March, I still worked hard. Below is a detailed introduction of what I have done this month.
- Optimized the AI logic of characters so that each enemy is more stable and reliable than before.
- Completed two boss battles, one with multiple bosses and one with a giant boss fight. I had never done this kind of development before, and to be honest, I felt quite a sense of accomplishment after completing it!
- Created multiple new enemies.
- Adjusted the protagonist’s abilities and optimized the stability of the scene.
- Refactored some unreasonable map designs.
- The overall development progress has entered Chapter 5.
The above is this month’s development summary. In the future, I will use simple descriptions like this to record what I have done this month.
Currently,
“The Righteousness: SanGuo” has a demo that can be downloaded for free.
If you have any ideas and suggestions or bug feedback, you can contact me via email or send me a private message on Weibo!
Finally,
if you like this game, please add it to your wishlist!
Thank you!

Developer
Carter Chang
Weibo:黄金阿鲁卡多
E-Mail:[email protected]
