Hi everyone!
I am beyond excited to share a brand-new trailer going live on Steam today. It showcases exactly how I am leveling up the animations for Part Two and beyond!
You can check it out over on the Part Two store page here:
View game page
Behind the scenes, I've completely shifted my animation workflow over to Blender. What does that mean for the game? It means full physics-driven components that bring a massive boost to immersion... and yes, that means glorious, next-level physics for all the jiggly stuff.
Putting these together takes a lot more time and effort than my old conventional animations, but looking at the final result, it is absolutely worth the extra wait. I can't wait for you to see it in action.
Check out the trailer and let me know what you think in the comments below!