Update 0.3.2.5
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Todays update contains a few engine revisions needed to reorganize overall design and base building features. World scale is being reverted back to a player view of 2.0 world units and standard base wall size of 4x4 world units while the revised collision system is being battle tested during the next few updates. Egg shaped resource boulders return for seasonal theme along with three new texture assets, a lighting feature in development, and revised collision.
Additions & Revisions
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*Added 3 texture assets to base building texture set.
*Added simple baked shadow when building floors.
*Revised player can strafe when moving foward or back.
*Revised player collision using bounding box methods.
*Player View revised to 2.5 world units.
*Basic wall pieces returned to 4x4 world units.
*Basic floor piece remains 8x8 world units.
*Rounded "egg like" ore boulders return for seasonal theme.
