This update contains a major revision to the game worlds scale and perspective. The new game scale lifts player view up to 4.0 units for a more immersive first person view pespective of the game world.
The revised game scale is more cohesive for base building and art production without excess precision.
Also worth mention, the new game scale has good synergy with a simple but effective lighting system being developed for both inside bases and outside terrain lighting.
Gameplay Revisions
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*Added Abundant Resources to New Game scenario.
*All building disabled except 8x8 walls and floors.
*Player view lifted to 4.0 units.
*Player walk and run speed revised.
*Collision: Player now bounces downward when jumping up causes collision against objects from underneath.
Engine Changes and Revisions
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*Game world scale revised to 1:1ft
*Player view lifted to 4.0 units.
*Player Collision Sphere now 2.0 unit radius.
*Texture pack revised to speed load time.
*1k textures reduced to 512x512.(4x less load time)
*Collision tweaked for world scale compatibility.
*Explorable mapsize limited to 512x512 terrain patch during major engine revisions.
