New Ships & Feature Developments
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Added: The Settler: Type: Freelance Utility
Added: The Hornet: Type: Mercenary fighter
Added: The Herald: Type: Empire Scout
Added: The Vulture: Type: Empire Utility
Added: The Leprechaun: Type: Unique Scout
Added: The Emerald: Type: Unique Cargo
Added: Experimental ship textures and placeholder skins
Added: New Vehicle Detail Shader.
Quality Of Life
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*Basic floor size increased to 8x8. (4x less work building floors)
*Player core movement formula revised. Speeds are increased by 50%.
*Improved Camera Behavior.
*Removed camera popping when entering and exiting vehicles.
*Improved vehicle parking rotation when exiting vehicles.
*Revised hydro meter depletion rate.
*Increased consumable water value +50% (+30 hydro per unit)
*Hydration meter revised to last about 30 minutes of gameplay.
Internal Engine revisions and game changes.
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*Internal engine revised to allow 65000 item types
*Resource boulder yield reduced to three harvests per boulder.
*Resource boulder test area increased to 4k x 4k
*Resources between 2k and 4k reduced to 8 boulders per sector
*Gathering code has been revised for future development.
*Various rendering and lighting experiments have concluded.
*UI rendering internals have been revised.
*Custom color selection temporarily disabled.
*Major Inventory and Save File Format Revision
*Unique normal maps have been removed to increase art production.
*Mini-Map Removed for development of related game mechanics
*Explorable map area limited to -64k to +65k
*Primary Font revised
Known Issues:
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Collision on many objects is disabled for rework.
