*Core Feature: Resource Gathering from Terrain has been restored.
*Core Feature: Resource Harvesting now adds correct items to player inventory.
*Core Feature: Mixed Dirt, Mixed Rock, Ice Brine, and Thermal Ore are abundant harvestables from the appropriate terrain surface.
December updates are focused on functional core game mechanics, art improvement and internal engine changes to improve development of the core game experience.
Build v 0.1.0.5 Bug Fixes & Configurations
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*Added new Terrain Textures for Frozen Desolation Biome
*Updated intro splash screen with Frozen Desolation theme.
*Corrected build mode editing mechanic for Base Floors
*Removed placeholder Palm Trees
*New adjustments to heightmap terrrain creation formula
Build v 0.1.0.4 Configuration & Terrain Update
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*Change: Procedural Terrain creation and texture method has been simplified to improve roaming.
*Change: Blue Crystals removed / changed to "Dark Crystals"
*Change: Improved Inventory Icons for Copper, Ice Brine, Thermal Ore, & Dark Crystals.
*Change: Terrain Shader modified for performance and new development direction.
*Bug Fix: Several gatherable resources and inventory item mismatches were possible while Harvesting from Terrain surface and various Ore Boulders.
Build v 0.1.0.2 Major Gathering & Item Revamp
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*Change: Improved "Floor" construction.
*Change: Terrain textures updated for Seasonal Winter Themed Environment.
*Change: Revamp and removed many 3d meshes and buildable items.
*Change: Several Inventory item Icons have been improved.
*Change: Player Stat Meters to Health, Suit Power, Hydration
*Change: Improved Ore Textures & 3d mesh.
*Change: Improved object shader for rocks and resources.
*Change: Terrain textures changed for Winter season biome.
*Removed:Stackable Crates and Player Bank removed.
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Known Issues: Errors with Baked shadows and Collision boxes are known.
Known Issues: Several items and base textures have "rough" normal maps due to the current development phase.
