*Added: Stackable Crate Object with collision.
*Added: Ore boulders for mineral and resource mechanics in development.
*Added: Simple shadows for harvestable game objects.
*Added: Large Octogon Habitat Frame. 10x10 units in size.
*Added: Arid biome tree mesh and texture.
*Change: Environment is now desert like biome
*Change: Player no longer "sticks" under platforms.
*Change: Roof Grabbing & roof sliding Mechanic removed.
*Change: Damage now causes a rapid HP drain for the amount instead of one instant zap.
*Change: HP Recovery is 1hp per minute.
*Change: Deleting "Floor" base pieces requires holding SHIFT + Z when clicking to delete
*Change: Atmosphere & Fog Color set to green tint.
*Improved textures and 3d artwork on several Base Construction pieces.
*Improved input during base construction.
*Improved Roof Construction.
*Removed heavy base construction pieces.
*Construction now favors baseline pieces.
Internal Game Engine Changes
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*Improved texture pak loading.
*Slight engine changes for shadows and lighting development.
BugFix
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*Mouse Cursor no longer forced to center screen when application loses focus.
*Input Methods for Mouse Cursor and Mouse Movement adjusted to prevent bugs.
