Medusa Frontier Early Access
Update v0.0.2.60 highlights
- Better Resource Gathering Mechanics:
- Cleaner more simple OpenGL Shaders.
- New decorative ship model.
- Restored third person camera.
- Vehicle Mode "Auto Run"
Terrain Surface Gathering & Resources
Mixed Stone. Common & Abundant.
Mixed Dirt. Common & Abundant.
Mixed Ore. Common & Abundant.
Metal Ore. Limited Deposits per square km.
Node Resources:
Crystal Nodes have unlimited harvest.
Red, Green or Blue Crystals can be gathered from nodes.
Gathering crystals has a 10% chance for bonus Rare Gems.
Buildable Objects
A decorative ship can be built.
Buildable "Decoration" ships cannot be used.
Game Engine Changes.
Player basic jump power reduced.
Players current jumpable height is about 2 units.(Shoulder height).
Third Person view option is restored.
View camera is now limited to playable area.
Camera no longer floats off the edge of the world.
GL Shader improvements.
GL Shader Errors will appear on screen.
Mouse cursor should appear more consistently opening inventory or storage.
Terrain Rendering:
Normal detail is now aproximated using diffuse texture.
Terrain layers reorganized to match gathering mechanics.
Layer 1 = Rock or Foundation.
Layer 2,3,4 are surface gatherable.
