Added Inventory and Item functionality
- Item stacks can now be broken up in your inventory
- Partial stacks can now be transferred between characters and buildings
- Items can now be transferred between characters (left click to open trade window)
- Items can now be destroyed in your inventory
New Building - The Averagerator
- This new building blueprint will be available in the workshop and is a useful tool for cleaning up small stacks of unused resources.
- The Averagerator will take your mismatched qualities of the same resource and return a single stack of the average quality.
- Due to this being a messy process, some of your resources will be lost and you will be returned 10% - 90% of the amount of resource put in depending on the quality of your Averagerator.
Fixes
- Save system has been updated to handle the new formats and information
- Save/Load system has been re-enabled. Any existing saves SHOULD BE DELETED as they will no longer load correctly if at all.
- Several buildings that didn't get updated to the new GUI system have now been updated and should no longer give issues interacting with them.
- Blueprint: Field has been re-added to the list of recipes available in the workshop
- Characters can no longer build a Workshop at the start of the game.
- Remote dismissing a working through the Town Center will now update the building the building the worker was dismissed from properly.
- Learned recipe display will now show the correct learned recipe.
- Lost copper nodes re-added to the game.
- Fixed GUI display issues.
- Tool-tips for generic location information updated.