Developer postOriginal post (opens in a new tab)

Alpha Build 0.6

* Changed Basic HUD
- Added Strenth, Agility, and Intelligence levels to the left side indicated by icons.
- Changed Health, Stamina, Mana to icons instead of text
- Changed buttons to Inventory, Skills, and Construction

* Removed Character window as most of the information was already displayed in more logical locations

* Added construction menu

  • - Changed blueprints to teach a new construction recipe rather than using them to place buildings.
  • - Character starts with the recipes for a Workbench and a Town Center
  • - Upon creation of the Town Center and initializing your new colony, you will be granted the basic gathering point recipes
  • - Lumber Yard
  • - Mine
  • - Farm
  • - Storage
  • - Can hotkey recipes while in construction menu simply by pressing the number of the hotkey you want to store it in.
  • -Note: Clicking on the hotkey in the construction window will clear whats there

* Rebuilt the skill window and it now breaks the skills down into categories for easier searching
- Active and Magic Skills can be hotkeyed by pressing the number of the hotkey you wish to store it in
- A skill that can be hotkeyed will have a large "H" in the top right corner of the description panel

* Removed crafting without a building and moved most of the recipes that could be crafted into a workbench structure.
- Every character knows how to build a workbench and costs very little raw resources to create
- Workbenches do not add to your factions territory scores

* Added a Colony creation system.
- Upon completion of your town center, you will be prompted to enter a Colony name. This will register the colony to your faction and most of your colony management and information can be viewed or changed at the Town Center by your faction commander.
- All buildings (except the workbench) built from here will be registered with your faction and add to your factions controlled area and control strength granting bonuses to certain actions performed within your factions territory

*Town Center updates
- Displays a list of all faction characters. Clicking on one will open up some more details about the character
- Change name of your characters
- The faction commander can dismiss any characters that have been assigned to a task from here. This will generally result in the dismissed character returning to the players direct control until assigned a different task.
- View a list of structures owned by your faction (more info with destruction options coming in next patch)

* Removed the upgrade system and made each upgrade structure its own structure that can be built on its own

* Resource Point buildings (Lumber Yard, Mine, Farm) are drop points for the buildings resource and must be built to automate resource gathering.
- A number of characters can join the buildings workforce and become automated harvesters. A dropdown of all the valid resouces allows the selection of the desired resource.
- A hired character can be dismissed by the Faction Commander either at the specific building or by going to the Town Center

* Moved Attack and Defense attributes to skills and start them at 1 like every other skill. You can track their progress on the skill menu

* Added lots of tool tips to help with GUI navigation

* Characters now have a carry limit that is 10x their current strength. Going over this limit will not freeze the character in place, it will instead gradually add movement penalties to the character until eventually it costs more stamina to move than the character has and preventing them from moving further. (Next patch will have the option to drop or destroy items to help when stuck away from someplace to offload properly)

* In SANDBOX MODE, once you have built your Town Center, up to 4 new citizens can be added to your colony at start of each day.

* Added the HAULER vehicle. This is a fully automated vehicle capable of carrying a large amount of weight. It will automatically follow your main character around, but can be commanded to follow any character in your faction.
- Left-Click on the HAULER to bring up its control window. From here you can change its follow target; selecting itself will cause it to remain in place until giving it a new target. You can also deposit and withdraw items from the HAULER from this window.

* Reworked Manufacturing building GUI

* Can now join workforce as an individual citizen or hire a specific worker as the Faction Commander(Your main character)

* Updated Combat system to work with the new character state machine

* All existing skills should now be fully working.

* Note on buffs/debuffs: You can apply multiple buffs of the same type to the same character, but only the highest buff will be counted. If the new buff is the same or smaller than the existing buff, nothing will happen.

* Harvesting bugfixes

* Combat bugfixes