Changes
- Combat backend refactor : Combat calculations much more performant and more dynamic to allow for greater interaction between combatants
- Equipment panel now shows amount of ammo equipped
Additions
- Added new indicator on a tile to highlight selected character. Faction friendly will show green and non-faction will show red.
- Added feedback for not enough mana or health to perform an action
- Added feedback for hotkeying a skill
- Added clamps on the camera to disallow it from going under the player or too far away
Bugfixes
Magic based attacks now give intelligence XP instead of agility
Heal Skill icon returned
Vital HUD now updates when attacked
Unequipping ammo no longer unequips the weapon
Unequipping a ranged weapon now unequips the associated ammo
Spawned ammo holders now despawn when the associated weapon is unequipped
Starting a turn will now return the correct amount of lost stamina and mana
Combat window should now close when another tile is selected to move to
Character now looks at the new target if already in combat with one enemy and a new one is chosen
NPC attacks no longer always do maximum possible damage on hit
Arrows now actually do and display damage on hit