Changes
- New "final" terrain for the world. It will of course receive several artwork and detail passes but the general layout for the starting area is now complete.
- Two new tree types
- Significantly larger world(went from ~10k navigation points to ~40k)
Bug fixes
- Fixed a bug causing the camera to not set itself correctly when changing characters.
Notes:
While there isn't a long list of changes with this patch, a lot of changes and optimizations have happened in the back-end in preparations for the upcoming Demo release. Would love to get some feedback on overall performance and any janky areas of the map you come across. As long as all goes well, we will release more navigable map space in the coming days along with the tutorial system and Chapter I of the campaign for testing and ironing out before the Demo and Next Fest.
Thank you all for your help so far!