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Demo Difficulty Balancing


Hello again!

It's the NOTH team (Alex and Oscar) with yet another patch to improve the TAGLINE demo! We've gotten a lot of feedback we wanted to address, mainly regarding difficulty. The demo was presenting mid to late game challenges; so we took a look at balancing.

Note your saves will be deleted; but this is probably the last time the demo is affected.
At this point in development the demo will be receiving less love; most of our time moving forward is going to be focused on getting the game release ready!

Here's a list of some notable tweaks:

  • Adjusted spawn rate and score requirements for combat.
  • Changed properties of Waveform, Compressor, and Reverb to assist in combat:
    • Perform headshots with Waveform for a damage bonus.
    • Reverb shots can penetrate through targets.
    • Compressor weakens enemy defenses.

  • Balanced terminal challenge difficulty.
  • Minor visual bugs fixed; muzzle flashes, particles, ect.
  • Small bugs, balances, and inconsequential things!

As always thanks for playing! Make sure to wishlist the game and tell your friends; every new player fuels our fiery pilgrimage towards release!


Talk to you soon-
The NOTH Team