The testing beta has received a bunch of new updates, lets take a look at what's happening.
The game loop is almost fully complete, only the Weapons aren't (fully) working yet. There have been a lot of bugfixes and polish on many of the existing features, and a lot of new stuff has been added too.
An experimental Linux build is now on Steam for you to try, we've also gone and bought an extra desktop PC and additional hardware so we can test Linux builds on a dedicated machine, as well as test various (older) hardware with Windows 10 and 11 to see how our game(s) run. This should make debugging a little easier for hardware related issues, though of course it is impossible (and too expensive) to cover all grounds.
Let us know if you tried the Linux build and how it went :)
The game engine has been updated to stable release now and the Steam integration plugin for the game engine has reached that stage as well, meaning that we can start work on the networking code at full steam (pun intended) now.
New Features:
- Identification and scoring now works,
- Computer core data dump is now added to the scoring,
- Mission difficulty is now implemented, affecting various things such as infection speed, how much the monster can sprint, etc.
- The debriefing now shows the mission difficulty modifier for the total score,
- The mission now ends when the entire team is dead, scoring now includes a penalty if this happens,
- There is also a penalty now if the infection is neither identified nor destroyed,
- The player can now die of oxygen deprivation and from being attacked by the monster(s),
- The player PDA has new CRT effect, PDA screen will start glitching on low suit integrity,
- Added a bunch of new sounds for the ship systems and improved the ambient sounds,
- New sounds for the monster and for the player,
- Infection start location is now randomized,
- Airlock door is now blocked by the infection during hunts.
Tools:
- Nano detector now fully functional,
- Nano detector will now beep when it's done scanning.
Doors:
- Updated animations for monster interactions,
- Implemented door drag for fully infected doors,
- New door drag sounds.
The Hunter:
- New animations for hunt end, attacking and killing,
- New sprinting ability & animation,
- Attacks and kills players now,
- If a door is in the way it will attempt to violently open the door, how long this takes depends on mission difficulty,
- Lights flicker near the monster now, including your flashlight,
- Your heart beats loudly when near the monster and you may hear it whisper in your head.
