The time has come to works towards the version 0.06 release of Disinfection, which means that 'Random Events & Threats' will be feature complete.
This means that the game will have the following new features:
Random Events:
- Lights may malfunction, sometimes flickering, sometimes exploding.
- Zero Gravity due to power loss, which changes the way you move. Keep an eye on the Reactor Core and don't lose your tools!
- Many hands will grow out of the ship, surrounding, grabbing and holding players in place for a short while.
- Strange apparitions may plague you.
Random Threats:
- Devices in the ship may malfunction, cause small explosions or fire. Beware that this fire consumes the oxygen in the immediate area, can damage your suit and can even spread if it is big enough. Abusing your flamethrower may lead to spreading fire as well.
- The infection may grow an eye that watches its surroundings. Once it spots a player and sees them for too long it may call its deadlier friends for help. Stay out of its light!
- The original, and missing, crew of the ship seem to still be alive… of sorts. Beware that they have gone quite insane from being absorbed into the infection and now they may lunge at you from the walls to do the same to you. The stress will drain your stamina instantly and you will be unable to run for a short amount of time.
Tutorial Rework:
The voice acting in the Tutorial, though immersive, isn’t working for a lot of you. Many of you found it too slow and/or too much of an info-dump.
So we are changing the Tutorial to use in-game screens with text instead. This will allow all players to go through the Tutorial at their own pacing and means you will be able to re-read things if you missed something. The new Tutorial will also allow players to practice with all of the Weapons, instead of just the Chiller, and all of the Tools.
New Tool:
Because fires may now be a danger you can now find a few fire extinguishers randomly placed within the ship.
New Decorations:
We are very busy adding the decoration models for the first ship type (Industrial/Civilian) so there will be no more empty rooms. You will find broken elevators, O2 farms, cabins, cryo pods, lounges, etc. Some rooms may get new functionality in future updates such as partially recharging your oxygen in an O2 farm.
New Player Animations:
New animation for dragging doors open/closed and some of the other animations will get some polish.
Dynamic Sounds:
A basic implementation to make sounds more dynamic and realistic. Some sounds will change depending on how far the sound source is, where it is compared to the player and depending on if there's environment in the way. This is sure to make the game a lot more immersive and scary.
And many bugfixes & polish, of course:
These will be further detailed when the update hits. Some of the fixes/polish include the level generator, the player, temperature mechanics, infection mechanics and sounds.
Make sure to check the public Trello board for our roadmap: https://trello.com/b/Yl5g8Qgo/disinfection-public
We are currently very busy implementing all the remaining new features and adding the new content. There's no concrete ETA on this big update but we plan to have it done by the end of this month.
After that we'll start working on the first patch for 'Afterlife'. This new development phase will add a whole new chunk of gameplay to Disinfection as it adds a new game mode for when you die during mission. Again, check the Trello board for your roadmap.
