We are currently very busy working on a big patch for the upcoming 'Random Events & Threats' release of the game and given the amount of work & time this patch involves we thought it a good idea to keep you all up to date on what exactly we are working on.
You can also follow us on Twitter (https://twitter.com/EvilTurtleGames) or join our Discord (https://discord.gg/vV7KDVMBZz) to get regular updates.
The patch (version 0.05d) is expected to release sometime next week and has a lot of big fixes and new content, here's some of them:
- A lot of crash-related bugfixes. We've been doing some in-depth testing and found/solved a lot of root causes for a lot of crashes involving joining/leaving teams, connection issues, memory cleanup and the infection AI. Some of these bugs were hard to replicate and so took a lot of time to find.
- Many small fixes and polish in the player, PDA, weapon and monster code, models and animations.
- We're adding the option to disable the head-bobbing, since quite a few of you felt it was uncomfortable and we want people sensitive to motion-sickness to be able to enjoy the game as well.
- Missions will now have a wide range of difficulties to choose from. This range scales with player/team rank and will provide much more choice.
- The first implementation of Random Events with 2 new Events.
- The first implementation of Threats with 2 new Threats.
A detailed list of what's coming can be seen on our public Trello roadmap: https://trello.com/b/Yl5g8Qgo/disinfection-public
Big thanks to everyone whom has provided feedback and bug reports, you've been a great help!
