Good evening everybody, check this stuff out:
Combat Characters:
- Blobetto
- Dropletto
- Mountain
- Stumped
- Bigly
- Buskermit
Exploration Encounters:
- Jigsaw Piece
- Moustache Conjurer
- Buskermit
- Onionbud
Exploration Scenery:
- Snow Canyon
- Lunar Hill
- Bright Trees
Meals:
- Onion
- Lasagna
Charms:
- Alchemy Amulet
- Starfish
- Teapot
- Cone of Fury
Tiles:
- Crotchet
- Quaver
Changes:
- Choice blob sprite bigger
- Pause menu button is nicer
- Better vase smashing sounds
- Balance changes (enemy health & shop prices increase as you progress. Decreased how much max health you gain with progress)
- Go to goose shop choice after combat is less likely now, but shop has more options
- New mechanic: some enemies have attacks that repeat x times
- Sparkle combat item doesn't clear tiles, only upgrades them now
- Story selections are ordered better now
- Fixed a bug when playing hardcore and winning a combat with only summoned characters
- Adjusted some sounds
- New Congratulations screen music, credits scroll and characters you've seen in the run appear
This update includes a mysterious moustache conjurer, a violent busker, a helpful onion, a few new charms that mix up things, an improved overall balance of gameplay, new scenery, a couple of meals, and various tiny changes. I fixed some weird bugs too. But more important than all that is new music by Huw Roberts! It's amazing, and can be heard in the improved Congratulations Scene when you beat a run. The credits scroll past and characters you've encountered pop up into view in order of appearance. Huw has also finished the title theme, I really recommend sticking around in the title screen and give it a good listen!
As always if you want to suggest anything, I can be contacted via my discord (see link in the store page on the side) or in the community hub discussions. By the way, I am working on a secret third game too. It will feature characters from Idylls but in 3D! But that can be announced properly later.
Catch you later
- Charlie
