Improved gameplay
The gameplay (the process of throwing a blinker and teleporting) has changed significantly! The changed method makes it easier to control, more active, and more fun to throw.
Changed method
- Throwing a sphere now swaps positions with the player after a set amount of time, whether or not collided.
- After teleporting, the player may enter a 'phase' state for a while and float in the air.
- You can throw a blink card by pressing the trigger in the 'phase' state.
- When a thrown card collides with the ground, it pulls the player to that spot.
- Cards are lightweight and fly straight, but lose their effectiveness if they are more than 5m away from the player.
- If you press the jump key in the 'phase' state, it will immediately cancel the phase state.
Change map structure
The structure of some sections that are not suitable for the changed game style has been remodeled.
Other fixes
Changed the key to call the menu drone to 'Right Controller - Stick (UP)'.