Hey everyone,
First off, a massive thank you for your continued support. Your backing allows us to really take our time and get the small details right, and today we want to share a look at exactly what that entails.
We’ve just put together some very early, in-engine footage of Marshall Prime's Office. We are sharing this with you all first so you can see how the environmental design and atmosphere of Akolyta are shaping up!
📺 Watch the WIP Showcase Here:
🎧 STOP! Before you hit play: Please make sure you are wearing high-quality headphones or sitting in a 5.1 surround sound setup.
What You're Looking At (and Listening To)
This video is a deep dive into our 5.1 ambient sound implementation. In a horror/atmospheric game, what you hear is often more important than what you see. We’ve spent a lot of time dialing in the spatial audio for this specific room to make it feel oppressive, heavy, and grounded in reality. Listen closely to the subtle room tone and environmental echoes.
Technical Notes on this build:
Engine: Unreal Engine
Visuals: We are currently using NVIDIA DLSS on Quality Mode. This is giving us a really fantastic balance of high-fidelity lighting and textures while keeping the performance smooth.
State of the Build: This is highly early Work-in-Progress (WIP). Lighting, textures, and object placement are all subject to polish and tweaking before release.
We Want Your Feedback!
Since you guys are our core community, your opinions matter the most to us. What do you think of the audio mix? Does the atmosphere feel right to you? Is there anything in the room that catches your eye (or sounds out of place)?
Let us know your honest thoughts in the comments below!
Thank you again for making this development journey possible. More updates are coming soon.
The Akolyta Team
