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Patch notes - V 0.7.4.0

Hey everyone! I've been hard at work improving the game based on your feedback and my own playtesting. Here's what's new:

Big Updates

  • New Trailer Released! Check out the updated trailer showcasing the latest improvements

  • Battle Grading System - Your performance in battles is now tracked and graded

Visual Improvements

  • Enhanced image vibrancy for a more colorful experience

  • Added environmental particles (inspired by Silksong) for more atmospheric levels

  • Removed background transparency for cleaner visuals

  • Added character display in gameplay HUD (someone suggested to add reactive expressions and I'm working on that)

  • Complete HUD redesign with streamlined tutorial interface

Gameplay & Balancing

  • Course 1 has been significantly rebalanced for better difficulty progression (multiple passes based on playtesting)

  • Stroke counter now displays from Hole 1 (Tutorial)

  • "Tutorial - Can't Fail" mode implemented for players at ≤2 strokes in Hole 1

  • Removed Holes 2 and 3 dialogue, and reduced the dialogue in Hole 1

UI/UX Enhancements

  • New stroke gain/loss animations

  • Controls now viewable in pause menu

  • Mouse hover menu selection support

  • Reduced opacity on control prompts and water instructions

  • Tiger episode pause menu cleaned up (removed X and coins display)

  • Timer and boss elements properly integrated

Bug Fixes

  • Fixed pause functionality in split-screen mode

  • Resolved bumper intersection issues

  • Fixed visual bug where holes appeared to remove bumpers while still active

Analytics & Tracking

  • Implemented tracking for targets hit and falls


Thank you for your continued support! Let me know what you think of these changes.