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Episode 6 Complete + Gearing Up for Next Fest

Hey Golfers! 👋

This update is a little late, but it’s worth it – Binary Golf is heading back to the CST Factory, the same factory from the prologue, now bigger, stranger, and full of surprises.

🎈 New Abilities

  • Laser Ability – Fire a precise beam that ricochets off bumpers, taking targets and pressing buttons on its way.

  • Wheel Ability – First seen in Episode 4, now expanded: roll faster, climb and slide walls, and even dash through water.

⚙️ Factory Obstacles

Episode 6 is our most ambitious – designed to feel like a living Rube Goldberg machine. Expect gadgets, puzzles, and cause-and-effect mayhem:

  • Electric Switch – Toggle obstacles like light poles, flippers, and gears… but only if you connect them with pipes in the level editor.

  • Platforms – Ride platforms while still playing golf! They handle like platformer physics, and you can design custom patterns in the editor.

  • Gears – Pick them up, place them down, and link them together to trigger chain reactions.

Boss Fight

The story at this point takes a sharp turn – Batal is pulled into a warped factory dimension, where he faces G1M-BL.

You’ll fight this boss three times during this episode. This boss prepares puzzles WHILE you’re fighting him, so be quick to finish them.

Because of the recurring boss, the path through Episode 6 isn’t linear. Instead of Hole 1 → Hole 2 → Hole 3, you’ll be thrown into a wild sequence – like Hole 1 → Hole 2 → Hole 7 → Hole 13 → back to Hole 3 and so on.

Play the Demo Today

Episode 6 is still in development, but you don’t need to wait:
👉 Play the Demo & Wishlist Binary Golf on Steam

The demo is live now and will be featured in Steam Next Fest on October 13!

⛳ What’s Next?

Coming in September:

  • Begin working on Episode 7 and Episode 8.

  • Online features (multiplayer, leaderboards, statistics).

Your support means a lot. We’re officially halfway through finishing the game! Don’t forget to wishlist to stay updated!