- NPCs wont disappear at higher rate than respawning again anymore.
- The Budget for each customer has been raised to allow for higher chance of selling valuables.
- Increased chance for NPCs to visit larger shops so they are self-sustainable.
- Changed the way NPCs are getting handled.
- Reowrked some of the safe-game mechanics.
- Fixed some issues within the shelf system.
- Removed some unused codes
- News and updates
- World of Retailing
- Some Bugfixes and changes
Some Bugfixes and changes
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 12125376 · public branch
Steam updated · First observed