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Some Bugfixes and changes

- NPCs wont disappear at higher rate than respawning again anymore.
- The Budget for each customer has been raised to allow for higher chance of selling valuables.
- Increased chance for NPCs to visit larger shops so they are self-sustainable.
- Changed the way NPCs are getting handled.
- Reowrked some of the safe-game mechanics.
- Fixed some issues within the shelf system.
- Removed some unused codes

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 12125376 · public branch

    Steam updated · First observed