
Changes in the flee mechanics
In recent weeks we have been fortunate to have the help of several players, who have tested the beta version (currently in version 0.9.1) and who, in addition to commenting on those aspects that they liked the most, have also helped us indicating that the proposal can improve on issues such as the flee mechanics in the town, which gave an abrupt rhythm to the gameplay, focused on that part of the game in the mysterious and slower exploration time.
In this way, we have decided to remove this mechanic from the streets of the town, as well as include a new flee mission that will be available from beta version 0.9.2. and that it will take place at the Derrigtown Bank.
Want to play the beta?
We are looking for players to help us improve the proposal. If you are interested in the game and you are part of the Steam curator program, or you have a website, blog or YouTube/Twitch channel related to the world of video games, write to us via Steam chat or send an email to buzon2@zoozobra. com indicating your username on Steam, your curator page and the links to your social networks related to video games. We'll send you a key via Curator Connect or via Steam chat. Feel free to add us as a friend!
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