Hey Bombardiers!
This time we are looking at our current on-going work into Mayan Mishap this is all still a work in progress if we find anything we don't find fun while playing and testing then it will most likely change but for the time being we have started to settle on this design!

So what has changed! well we have made the arena bigger for a start creating more play area, along with the bigger area we decided to add some tiles that can not be destroyed, safe edges that will allow players to retreat to if there is no where else to go and added bomb spawn locations to each of the areas.
Not only that we have gone in and added an environmental hazard something we want to bring to all the maps we make in the form of rolling boulders these will fall into the arena from off screen and then when landed will roll to the other side of the map forcing players to run between the one gap and creating potential choke points or catch the unaware and push them off the edge.

Outside of Mayan Mishap we have reworked UI pieces on the players so you can identify which special bomb you are holding and added in a new Feedback form this is so we can get that valuable and super important feedback from everyone who plays our game, we really want to get that feedback and steer the game in the direction the community wants

With this bigger map we want to add its own special bomb which add some extra oommphh to a players arsenal.
Before we get to SteamFest and have people playing these maps there are still a few questions for the map that we want answered such as:
- Do we want the boulders to smash tiles as they go past
- How many tiles should break when hit by a bomb
- Turn up the heat and get even more FX in there
I hope you have enjoyed reading this little dev log there has been a lot of other things worked on but this definitely highlights the biggest parts.
See you guys next time for more updates on Bombardier!