Developer postOriginal post (opens in a new tab)

v1.2.0 Nightmare Update

General

Added a new Nightmare difficulty level

  • Nightmare difficulty now replaces Hardcore difficulty.
  • Nightmare is substantially harder, and is meant for players who found Hard too easy.
  • Existing save files can switch to Nightmare difficulty in the Options menu.

Added a Standard or Hardcore game mode selection

  • Standard: Units will respawn after being defeated in combat.
  • Hardcore: Units cannot be used again after being defeated in combat (aka. perma-death).
  • Previous saves made on the old Hardcore difficulty will now use the new Hardcore game mode.
  • Saves made on the new Hardcore mode will have a purple heart on their save file.
  • Standard or Hardcore modes can only be selected when making a New Game, and cannot be changed later.

Enemies

  • Reduced enemy difficulty in the third fight of the Dew Meadows.
  • Increased the chest time in the fight to the right of the town in the Dew Meadows.
  • Increased the chest time in the secret fight in the Coral Oasis.
  • Increased the chest time in the fight above the maze in the Kingdom of Grandia.
  • Moved a Bomb Pillow in the first Colosseum fight.

Cards

  • Detonate Pillow
    • No longer increases in damage per debuff type on the Pillow by default.
    • This effect has been moved to Miniature Coffin.

  • Cascading Frost

    • Increased INT scaling from 120 to 140.
    • Reduced Area of Effect from 3 to 2 tiles.

  • Fire Trap

    • Increased duration from 3 to 5 turns.

  • Ice Trap

    • Increased duration from 3 to 5 turns.

Equipment

Added three new items to the Tier 5 shop:

  • Bottled Fairy
  • Spiked Sallet
  • Mirror Shield

Check them out in-game to see what they do!

  • Heart Bracelet
    • Now applies Stim to enemies that already have Charm.
    • Reduced MP gained from 2 to 1.

  • Spotter's Scope

    • Increased INT and DEX scaling to 100.
    • Now sets Snipe to always have 5 range.

  • Retaliator

    • Now always activates when dodging an attack.
    • Reduced DEX scaling from 150 to 140.

  • Glass Platemail

    • Reduced HP gained from 50% to 40%.

  • Miniature Coffin

    • No longer inflicts all debuffs to adjacent enemies when detonating a Pillow.
    • Instead, it now provides 40% more damage per debuff type on the Pillow.

Bug Fixes

  • Fixed a bug where Steam Achievements were not being awarded when launching the game without an internet connection.
  • Fixed a bug where enemy damage forecasting was incorrect on Easy and Medium difficulties.
  • Fixed a bug where Retaliator did not attack friendly units when used with Friendly Fire.
  • Fixed a translation error with Shadow's Blindfold in Simplified Chinese (thanks vtxtune!)