There are a whole bunch of things I still want to add to the proper 0.5 update. I'm just uploading this because I finally have the salvage system in a functional state. Costs are not final or even sensible at the moment, and there are still elements that will be added to give more information about the effects of what you're doing, but it's functional and at least mostly not broken. 0.5 should come soon but for now, this will at least let people try the new menus and tell me where and when they are breaking.
-Ships flash when taking damage
-Intensity of damage flash is adjustable in options
-Ship lights dim when they are disabled
-Ship colors can be changed on the fly, started to standardize colors for each faction (WIP)
-Player ship colors as well as Enforcers are random (temporary)
-New Salvage and Upgrade system:
-Pickups collected from disabled ships and boss upon completion of level have chance to become salvage instead
-Salvage can be scrapped for resources or repaired and installed to upgrade the ship
-New menu system written from scratch for these menus (will be implemented to rest of menus in 0.5)
-Scoring works again
-Better transitions between levels
-Started implementation of time bonus at end of level
