The deckbuilding rework took a lot more time than expected so I couldn't release the update on the 15th/16th. Sorry for that.
I think the battle system and deckbuilding are in a decent state now so the fun should begin soon. The battle system was a disaster at launch and the deckbuilding was unusable with bad performance.
For this reason we are moving to version 0.6.0 (new phase). Early access launch was only 1 month ago but a lot of things have changed already (at least for me). The feedback I received was also very valuable.
I told everyone in advance that the first few months will be slow (lacking some essential features). So please be a bit patient as I keep doing those patches.
So what's next for the second month?
1) Deckbuilding Testing: So the first thing is trying the new deckbuilding UI. I want to make sure it works for people before unlocking the slots. If you are scared of a potential problem with your save, feel free to create a backup then test the new UI and see how it goes.
You can find your files here: C:\Users\username\AppData\LocalLow\KINZORA\Final Stardust Cosmic Nexus
Put a copy of "save_1" and "back_up_do_not_touch_1" aside. Then proceed. Feel free to do a battle too to make sure everything was done properly.
2) Deck Slots: Once I get the confirmation that the deckbuilding is working I will unlock the slots. There will be 6 in total with 5 of them unlockable with gold. Or I can unlock everything at once (24/30 slots).
3) More right clicks: The card previews will all use right clicks in the future, that way there is only one way of doing it. Let me know if other places should have right clicks too.
4) More info: The card preview will contain all the info with a bigger font and more details. The blue stardust you have will also be displayed. I plan to add game stats too (will be in the explorer UI).
5) Battle System:
- Plavolutions: I will bring back plavolutions and you will have the option to do both actions with a high level Plano (normal summon or Plavolve). Planos that have Plavolved won't have a timeout (so they can attack directly) and will keep the same state (status effect for example) as the previous stage.
- Battle log: I will limit the battle log to the last 10-20 logs for better performance.
- Opponent first: I should have added this before but you won't always be able to start the battle first (random choice).
- Black hole: I will tweak the UI so that the opponent cards and yours are separate, even though the black hole takes all the cards into consideration (might have to update some effects like revive).
- Exhaust: Some powerful cards won't be re-shuffled into the deck once they have been used.
- Overdrive: Not sure this will be in the second month, but once all the Planos have individual stats/effects I will experiment with a bonus effect that only activates when a Plano is summoned in the middle slot. This is added to reward positioning and make each card has different playstyles.
- Dark Planos: Depending on how things go I might show the 100 dark Planos at the end of this period.
Once these mechanics are in place I will create an in-battle tutorial.
That's it for now. Obviously if you have an issue you can find me on Discord. We are just starting.
Thanks,
Nour
Changes
- FIX: Fixed an issue where the game freezes for a second after clicking the "continue" button.
- INPUT: Added right click logic to all buttons (only used in deckbuilding for now).
- QOL: Deckbuilding cards use right clicks to display a card preview.
- QOL: All cards collection UI now uses right clicks for preview.
- LOGIC: Reworked all the card storage system logic.
- LOGIC: Reworked the starter deck logic.
- LOGIC: Reworked all the deckbuilding logic.
- CONTENT: Ryonibi and Ryostyx are now available in the Jupiter booster pack.
- FIX: Fixed a space counter cost display issue in battle for level 2 and 3 Planos.
- VISUAL: Reworked the whole deckbuilding UI.
- VISUAL: Added card counts to deckbuilding.
- VISUAL: Added an animation during saving.
- VISUAL: Changed patch notes font size to 28.
- VISUAL: Removed Twitter and YouTube buttons in title screen and added a "Discord" text.
- VISUAL: Rarity box is now hidden if the card can't be obtained with booster packs.
- UI: Added an error display UI when the game crashes.
- SFX: Added a delay after the timeout SFX in battle so that it doesn't clash with the card preview SFX.
