Hotfix
Just fixed the cancel button disappearing in the menu when you open the shop or deckbuilding UI.
I took a bit more time to add a couple of changes to the battle system.
Extra Info
There are 2 other future changes that are worth mentioning:
- Evolutions will be removed as they feel more RPG like and they make battles a bit clunky. Like other card games, the stronger Planos will just require more space counters.
- An "Overdrive" mechanic might be added, which is a second Plano effect that triggers if the Plano was summoned in the middle slot. This is done to add more utility to positioning and add more gameplay variations with the same cards.
Tutorial
Many people requested a step by step tutorial for battles but I want to wait a bit until all the mechanics are 100% locked before committing to it. It might seem easy to do but it isn't and I want to make sure to not confuse people with a tutorial that quickly becomes out of date. So this might take like 2 more weeks.
Time to work on deckbuilding.
Changes
- FIX: Fixed an issue where the leave and settings buttons in menu disappear after opening shop or deckbuilding.
- GAMEPLAY: Doppelganger effect now only summons a copy if the Plano is level 1.
- GAMEPLAY: Aries effect that takes into consider all Planos in the black hole (player + opponent).
- GAMEPLAY: Added a timeout status effect that prevents Planos from attacking on the first turn (unless they are Celestial).
- GAMEPLAY: A Plano's HP is now equal to his EP times one instead of double his EP.
- GAMEPLAY: AI now prioritizes summon slots that are facing your strongest Plano.
- GAMEPLAY: Boosting and healing Saiment values are now 50% less.
- GAMEPLAY: Nerfed spell damage.
- GAMEPLAY: Spells now deal full damage no matter what the Plano position is.
- GAMEPLAY: Hexbane damage is now 50% less.
- GAMEPLAY: Removed element effectiveness in battle.
- GAMEPLAY: Decreased MG in battle to 5000.
