Hello everyone!
We’re elated to share with you our progress for the month of August. We hope that summer is treating you gently and that the sun isn’t causing too much of a fuss for you ;)
Starting with design and graphics, we’ve given our global lighting and post-processing an overhaul. Our previous versions didn’t quite capture the accurate intensity of lights in dimly lit scenarios, but now, they effortlessly evoke the ambiance of dark rooms and nighttime settings. We suggest checking out our latest screenshots:




Along with that, we’ve delved deeper into the realm of props and materials. We’ve introduced rules for floor props and have added new wall and light prop functionalities. Beside that, we are diligently working on fine-tuning generation and actively addressing and fixing bugs to enhance the overall gameplay experience.








On the AI front, we’ve made significant strides. We’ve launched a web application that automatically labels data, tailored specifically for TTRPG-style adventures.
Our concept artist has crafted a fresh batch of enemies, bringing a new dimension of intrigue and challenge to NED.







Additionally, our character artist has been putting in commendable work, and we're eager to showcase some of their latest creation:

Lastly, our team is growing! We’re thrilled to welcome Gosia, a skilled UI/UX Designer. With her unique touch, anticipate an even more visually pleasing and user-friendly experience.
That’s it for this month! Your continued support is what makes these updates possible. Keep an eye out for more exciting revelations next month.
Cheers,
The Never Ending Dungeon Team
