-Made projectile bullets move based on fixed time (this should only improve consistency, but there may be some new inconsistencies?)
-Fixed creatures that do not collide with floating ground/platforms still becoming grounded on floating ground/platforms (most notable when fighting tusses)
-Effects that only have their duration decrease during the Wave/Round now also no longer provide their effects
-Adjusted position for Frulds in the Bestiary
-Post game balance changes/fixes
Colosseum:
-Tweaked Round requirements
-Added a new Modifier
-Added a new Miniboss
-Rebalanced a tier 0 miniboss and moved it to tier 1
-Reduced aggro range increase from Perspective to +75% (down from +100%)
