Rupts:
-Increased mass
-Decreased minimum y distance to start jumping (fixes them getting caught on corners)
Frulds:
-Fixed timing being based on framerate
-Adjusted charge wait times to line up closer with pre-fixed timings
-Tweaked Spuks' weak point hitbox
-Decreased minimum y distance to start jumping for leaches (fixes them not jumping up half-tiles unless prompted)
-Added a failsafe for if the game tries to save a Minion that no longer exists
Colosseum:
-Fixed winning runs not properly resetting the Colosseum for the next run
-Fixed stats not tracking/displaying negative Win Streaks correctly
-Fixed removing Adherence not resetting movement restrictions
-Fixed hitting Spuk's with Adherence being very inconsistent
-Fixed removing Seething while in the middle of a dash not resetting movement restrictions
