
Our weekly/bi-weekly patch is upon us! Our new dev absolutely killed it with numerous client fixes, including the long anticipated and awaited item range fix! No longer will people think the Cadaverous Greed bow has absurd range!
- Added new end of Summer Package for 40 plat
- Removed Independence Day event items
- Fixed range being improperly displayed on tooltips. This was the 1st bug our new dev tackled and was over 200 lines of calculus to fix. Amazing job!
- Fixed an issue with Masks not taking into account current HP, resulting in the ability cooldown being triggered without the ability being triggered.
- Fixed Masks not taking into account affixes when taking health cost
- Fixed a crash with re-rolling when closing the menu and pressing "Yes" to re-roll
- Fixed being able to open multiple re-roll confirmation messages at once
- Fixed popping a banner and entering a portal giving you those stats until logging out of server
- Fixed issue with NPCs grouping up near the Dominion portals
- Increased chance for Special items to drop from non-boss enemies
- Adjusted armor values for non-boss enemies in Butterfly Wood
- Added Armor to enemies in the following dungeons: Rampant Citadel, Shrine of Devas, Primal Marsh, Infested Cellar, River Maze, Chasm of Dread, Flower Thicket
- Reduced MUCK's armor from 24 → 12 in Alien Outpost
- Reduced HP of minions throughout Rampant Citadel
- Reduced speed of Vicious Fish projectiles, increased projectile lifetime in River Maze
- Increased Delay between and visibility of Water Knight knockback AoE in River Maze
- Increased delay between Peak Andrew's flame projectiles in Hazy Grove
- Arena Smoke Projectiles no longer disqualify players from no-hit attainment in Hazy Grove
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