I'm happy to see that the launch is going well. For any new players, hello! I wanted to sneak in a new update to celebrate a bit. This update has one of my favorite features in terms of map curation; Unique Enemies. I basically made a system that allows me to make custom enemy encounters that always occur in set locations. Also, after some suggestions, I also added some more animation feedback for commanding allies.
Major Features:
- Unique Enemies! I cooked up a new feature that allows me to make unique one-time encounters around the map. Right now I've set up 10 mini-bosses throughout the map. Some are super hard, others are just a little tougher than normal enemies. This feature will get expanded in the future, but for now, just look out for tougher enemies near landmarks.
New Features:
- Added way more animations for commanding allies. Hopefully this helps with seeing when commands are successful versus not doing anything at all.
- Added some more UI for trading to help show how selling more items effects the difficulty of the trade pod.
Bug Fixes:
- Fixed an exploit where the player could duplicate upgrades under the right circumstances
- Adjusted some of the assets around the Mining Station to not be floating above the ground
- Fixed MB teleporting into trade pods when using the unstuck command
- Made scrolling through weapons a bit slower to prevent scrolling past tools
Basically all of the features/fixes in this update were suggested by our small community on the Discord, so thank you for that! Again, I'm happy with how the launch is going and for those of you who streamed or made videos about the game, thank you for putting in the time to do so! Every bit of support, no matter how small, helps motivate me to work that much harder.
- Jason (Candlebird)
