Wow, it's been a busy couple weeks. Lots of stress (non-gamedev related), but I still found some time to have a bit of fun. This update is relatively small in my opinion, but it should have something exciting for some of you! The first (unfinished) boss battle! I was planning on this being a bigger update, but because of life, this will come to you all in many parts.... sorry!
Major Features:
- The Scrap Golem! This is the first boss that I'll be adding to the game. They're a bit slow, but thanks to their size, they pack a pretty big punch. I'd recommend taking this boss on after you've done all of the beacons and created a sizable army. Otherwise, you might end up needing a lot of energy fragments to pick up the pieces of your broken bots. This is only the first iteration of this boss and I will likely revisit the fight later in the dev cycle.
Bug Fixes:
- Fixed an issue with turret bots shooting way further than intended and having odd rotations towards their target.
- Various small fixes that I was too distracted to write down in my changelog apparently...
Looks like this is a pretty short update, but at the same time I feel like the boss fight makes up for it a bit! I will warn that I balanced this fight against my mid-tier army, so for some of you it might be pretty challenging. For those with 20+ hours in the game, it might be a bit easy if you have lots of good upgrades. I see this as sort of a test case moving forward. I also wish I could have had more time to work on updates, but some pretty big personal stuff came up and it's temporarily killed my motivation. I'm sure I'll bounce back soon, but it turns out everyone needs some mental recovery time every now and then.
Thanks to everyone who's been playing the game so far! It's always great to see/hear about how people are liking the game. Feel free to drop in the Discord and say hi!
- Jason (Candlebird)
