First to clarify things, I fully thought I'd be releasing to Early Access on the 3rd. As it turns out, I had to wait for the Steam Next Fest to conclude, so for that I'm sorry! I'll be releasing the Early Access as soon as the Fest concludes on the 10th. Aside from that, I've been busy. This patch has fixes to the Mobile Base's modules, a small beetle buff, event balancing, bug fixes, and a whole new unique bot!
Major Features:
- Event Rebalance Part 2! After last patches balancing, I've received some feedback about the overall difficulty curve. As such, Trade Pod difficulty has been toned back a bit, the difficulty for starting areas is slightly lower, while the difficulty for higher tier areas has been greatly increased. Hopefully this will be less punishing for new players and more of a challenge for players who have progressed to Medium Tier bots.
- A New Unique Bot, the Blast Furnace Bot! I've added another unique bot that's based on the biped bot design. This one has a blast furnace duct taped to it's top and can be used as the game's only current mobile blast furnace! It's hidden in a location that would find such a bot useful!
New Features:
- Beetles have been in the game since the beginning and have had various updates throughout the dev cycle. This recent change makes beetles more jumpy, and take less time to do so.
- Added an end screen for those of you who complete all of the beacons events. There's also a fun secret waiting for you on the end screen.
- Mobile Bases should now jumble their modules when upgrading to move them to the lowest required slot. This is so that if you have a small crate, it doesn't take up a medium sized slot after the upgrade.
Bug Fixes:
- Upgrades should now show their proper icon when in the Upgrade menu
- Mobile Bases should now retain all of their inventory when saving, loading and upgrading
- Changed the refueling tooltip to be more generic for now to avoid confusion
- Fixed a bug causing charger beetles to get stuck after jumping
- Storms should now properly flee during all events
- Flare bot should now have the correct icon
- The Tier Two Mobile Base should now have the correct amount of tier 1 slots
Again, look out for October 10th for the Early Access release. With this extra time before launch, I've been able to add and fix some more features, and will likely put out one more update before or soon after the Early Access launch. Also we just passed 750 wishlists! Thank you all again for the support!
Hope everyone's enjoying the demo!
- Jason (Candlebird)
