Hello! If this is your first time reading the patch notes, sorry in advance. I tend to get super granular, but I know at least one of you will appreciate it. This Demo update is a pretty big one in terms of stability. Lots of bug fixes and tweaks to make the start of the game more or less not absolutely broken. Other than that I also added LORE in the form of data pads that have various text logs. Expect to see more in the future!
Major Features:
- LORE! I've worked on adding some interactable data pads around the map. In total there are 15 different data logs. Some of them are really hard to find, so please don't go crazy trying to find all 15. If you do find all of them, I'll be really impressed.
- More arm animations! I had some fun and started adding a bunch of new arm animations to make the moment to moment gameplay a bit more fun to look at. I'm planning on adding more animations for various actions in the future too.
New Features:
- Updated the visuals of the opening tutorial room! I think it looks nice, but there's still plenty of work to do.
- Added unique icons for Cores as well as Blueprints on the compass so that it's easier to keep track of things.
- Added links to Discord and Twitter on the main menu for new players.
- Revived allies now automatically follow the player.
- Trade pods should now save and load their inventories.
- Added an arrow that points at the module slot that you're building when adding modules to the Mobile Base.
- Added a tooltip for the Mobile Base Upgrade.
- Modified the text of Trade Pods to be more clear as to what's the storage and what's the launch interface.
Demo Locks:
Sadly, some features are still half-baked and won't make it into the Demo. That just means there's more to look forward in the Beta release!
- Transfer Bots: They technically work, but all of the UI is confusing, their actual usefulness is limited due to their bad AI and in general they're just not ready at all. I'll be reworking the logic behind them in the coming months and hopefully they'll be more of a fun feature than a broken mess.
- Mobile Base Tier Two: I've locked off Tier Two because it's kind of a spoiler for the main game and I don't want to give everything away in a Demo. It's also likely going to get a rework along with the other Mobile Base variants in the coming months. If not, I'll just add a Tier Three Mobile Base or something.
Bug Fixes:
- Enemies' dropped items should now hopefully no longer fall through the ground.
- Fixed a bug that was causing all allies to fully reset their HP when loading saves and repairing with energy fragments.
- Finally made it so that if you skip steps in the tutorial quest line, it no longer breaks (hopefully).
- Charge beetles now charge for the correct distance. Also they shouldn't charge after death now.
- Nudging allies by attacking them should now move them to a better location to get out of your way.
- Stockpiles now rotate to the ground instead of clipping through.
