Hello again! Looks like it’s already time for another update. There were some pretty big bug fixes for the RTS controls, as well as many minor changes. I also adjusted the ally AI to have weights for pushing each other out of the way with some fancy math. Other than that, I hope everyone’s been enjoying the Demo!
New Features:
- Allies now have a weight depending on what kind of bot they are. This basically means that the Mobile Base will try to move to the front of the pack, then melee bots, then storage, etc.
Bug Fixes:
- Fixed a major bug with drone/RTS commands originating from the player’s body location, rather than the drone camera.
- The Use and Drop buttons in the inventory should now update their text to match the user’s key binds properly.
- The gap in the Tutorial cave’s roof is now filled, so no more peering into the void.
- Some of the large rock collisions have been fixed, making them act as terrain. This will allow allies to rotate to match them.
- Fixed the required item text box to fit the text wrapping.
- Small items’ hit boxes have been increased so they should stop falling through the ground.
- Made the defend location command have a bigger ring of influence so that allies bump into each other less.
- Mother Beetles should now spawn beetles correctly now instead of just menacingly staring at their target.
- Spitters now all have their correct colors to help differentiate them.
- Fixed a bug that was causing group commands to always command all allies.
