Hello again! I've been busy fixing bugs and making sure that the Demo runs as smooth as possible. Like before, I'm not adding any major new mechanical changes or anything like that just in case it completely breaks the Demo at the finish line. This patch is mainly targeted towards fixing some of the visual issues that always get brought up in testing that I've been too lazy to fix. I've also adjusted enemy spawning so that it should be a little more dynamic and require less aimless wandering.
New Features:
- Updated the Enemy AI to attempt to strafe left, right or back in between attacks for a bit more dynamic combat. Nothing groundbreaking, but at least it looks a little less static overall.
- Both Mother Beetle's and the Evolved Mother Beetle's spawns now spawn with half health. This will make the Mother's still as dangerous, but their spawns less of a slog to beat. To make the Evolved Mother more powerful to make up for this, they now also have the AOE shock ability, as well as spawn Evolved Beetles instead of regular Beetles.
- Added a whooshy sound effect for checking the local mutation when holding right mouse button.
- Made logs and branches for trees match their parent tree's bark and wood colors.
Bug Fixes:
- Fixed an issue where the Mobile Base's healing aura could revive dead allies.
- Health should now be properly rounded for the player and mobile base's health bars.
- Fixed an issue where melee enemies would ram their faces into short allies and bounce off of them (for the most part).
- Moved some of the Main Menu UI around.
